

Homeworld does not have a difficulty slider. X,Y are planar coordinates Z denotes the third dimension. just because it uses 3d models and you are no longer locked into an isometric or orthographic perspective does not mean the game is 3d. You'll be fine, just remember to look above and below your ships from time to time, as the enemy can come from any direction. The only difference between what you've played so far and Homeworld is the Y-axis. A 2D RTS, for example, would be something like Warcraft 2, the original Command and Conquer, Red Alert, Dune 2000, etc. So i am new to the genre to say the least.Īll the examples you gave are in 3D, meaning you can rotate your camera around the map and see your units from different directions. I've played Oil Rush, Warcraft III, Spore (if you count the RTS segment), Total war rome and company of heroes.

And i have very limited experience with RTS games as a whole. Homeworld 2's is serviceable, and doesn't reach the same heights, but is still competent and interesting. I still get chills from certain cutscenes and gameplay moments.


Originally posted by STARFIGHTER:Homeworld 1 has an incredible, Homerian story that sits firmly in the top echelons of the pantheon of great video game experiences of the past two decades. So yeah, your concerns are valid but in this case unnecessary.
HOMEWORLD REMASTERED COLLECTION IWKI MODS
Some of the skirmish mods also carried over into single player, allowing for the option of replaying the campaign with new and different units and tactics. The mods add essentially endless variation on the gameplay. The inclusion of multiplayer is fun not just because the multiplayer in the stock games is entertaining and a bit more long-form than for example Star Craft or other RTSs in that genre, but also because of the huge wealth of mods that existed for the original games and will no doubt return for the remake. The single player campaigns are well worth playing and you will not be disappointed in the slightest. Homeworld 1 has an incredible, Homerian story that sits firmly in the top echelons of the pantheon of great video game experiences of the past two decades. Homeworld is a space fleet RTS, and you have all three dimensions to attack and defend from. That's not to say it's difficult, but I've heard of people transitioning from a land-based RTS like Command and Conquer being thrown for a loop by the introduction of the Y-Axis. The camera is probably the trickiest thing to get the hang of. If you've played any 3D RTS game at all, you can play Homeworld. It's mostly the same game with upgraded graphics, and we were all new once. CoD is a FPS and ME3 is a RPG.Īwesome story with a difficult single player campaign, and balanced multiplayer where the game mechanics lead towards a wide variety of interesting tactics.
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Originally posted by 2074:Is the homeworld series multiplayer focused? or do they have singleplayer campaigns worth playing?Īpples to oranges. Is homeworld remastered looking to be something that would welcome new players? or does it look to be more of a loveletter to old time fans? the playerbase for the multiplayer mode will usually decay within a couple of weeks in such games.Īnd also, since i've never got to play any of the originals. Some games takes this a step further by having the singleplayer mode identical to the multiplayer mode, with the only difference being that you'll play with bots instead of real people.Īnd on the flipside we got games like Mass effect 3, where the singleplayer campaign is the main attraction, and the multiplayer is just tacked on and shallow. In Call of duty, where the multiplayer is the main attraction, and the singleplayer campaign is just tacked on and shallow. So when games have both single player and multiplayer modes, there's usually more focus on one over the other. Is the homeworld series multiplayer focused? or do they have singleplayer campaigns worth playing?
